About the Author: Chad has been a gamer for the better part of three decades. He's a fan of RPGs, but does keep an open mind and enjoys branching out from time to time. His passion is writing and expressing his thoughts about his obsession. Favorite games: Secret of Mana, Final Fantasy VI, Persona 4.
What JRPGs Need to Appeal to Western Audiences
Chad Awkerman | Nov 28, 2009 | Comments 17
There was a time when Western audiences ate up Japanese RPGs like candy – during the prime years for that genre in the mid- to late-90s. Perhaps back then things were simpler and we didn’t expect as much. Maybe JRPGs seemed like novelty items – something rare, precious and different. They captured our imaginations with their deep, involving stories and amazed us with their graphical presentation. But, times have changed.
While many JRPGs still push the graphical limits of modern consoles, we all know that visual appeal alone isn’t enough to float a game that no one wants to play. Also, there are many and varied reasons why it seems like Japanese RPGs have fallen out of favor with Western audiences in this new century. Perhaps gamers feel that they aren’t trying to innovate enough, perhaps this new generation of gamers wants your garden variety shooter where there is action every second of the way or maybe JRPGs just aren’t growing with the times.
I’m of the opinion that innovation isn’t everything. Graphics are in the same boat; they aren’t really what makes a game tick. To reveal my opinion of what JRPGs really need to start capturing the hearts of Western audiences once more, all you have to do is look toward other forms of modern entertainment. In the past, movie-goers and TV viewers were enraptured by the fantastical. Shows like the original Star Trek and movies like the earlier James Bond films captured people’s imaginations and took them on a journey to times, places and situations that were “out there”. People really enjoyed that at the time.
As time passed, however, focus moved from these imaginative places into a more personal space. Star Trek and James Bond began a visible decline in the earlier part of this decade (some would say even before that), likely because the audience wanted more intimate fare instead of the flash and dazzle of sleek spaceships and fancy gadgets. People wanted to be able to relate to the characters they were viewing in these programs, therefore television and movie genres bended themselves to the desires of their target audience. Today we have shows in those same genres – such as the new Battlestar Galactica – that seem to focus more on the people, while using the sci-fi setting as more of a backdrop to the unfolding personal drama than anything else. What happens? The audience eats it up like candy.
The point of all this? Again, it’s because the mentality of people has changed. We want to be able to see the characters in these programs and, by extension, in the games we play, in situations that are relatable to our everyday lives. The backdrop doesn’t matter anymore; that is no longer the focus of our attention. A game could be set in a fantasy world, a sci-fi world or a world that mirrors our own present day, as long as the characters themselves and the situations those characters face can be related to by the audience. And herein lies the problem – JRPGs have the fantasy thing down pat. What they need to work on is the stories they tell and how the characters in those stories relate to their target audience. When they do that, they succeed both critically and popularly.
Take Persona 4, for example. The story itself casts a heavy focus on the characters and their innermost fears, all of which any given individual who is playing that game could possibly relate to. The characters aren’t in some crazy military unit on some unknown planet battling an unknown enemy – they’re relatable, battling feelings that we, as humans, deal with every day. That whole experience is then given the backdrop of this surreal Earth town with mysterious happenings. Note that the setting isn’t the focal point of the story, no, the focus is on the characters, their relationships with one another and their innermost thoughts and concerns.
A turn toward the more mature wouldn’t hurt, either. And by “mature” I do not in any way, shape or form mean gratuitous blood, gore and sexual content. What I mean is mature themes. In Persona 4 we see characters worried about acceptance because of their chosen lifestyle and we see characters searching for who they really are. There’s nothing wrong with delving into the darker recesses of the mind and exploring those aspects of the human condition, assuming it isn’t done gratuitously. That’s what people want – that’s what they eat up. Why are we still seeing childish, cliché characters and over-done stories when these games could be so much more? There’s nothing wrong, per se, with these types of tales, but why not stretch the envelope? Let’s not be afraid of media freak-outs and non-gamer public opinion.
While a relatable cast of characters and story-based situations isn’t the only thing that JRPGs need to present a broader appeal to Western audiences, it is one thing that I feel needs the most work. Look at Western RPGs like the recently released Dragon Age: Origins – that game has heavy themes running throughout that you rarely, if ever, see in a JRPG. You see how the characters deal with slavery, abuse, betrayal, murder and even rape. At their best, JRPGs might feature one of those themes, and never the worst of them.
Eastern developers have tried time and again to make their games appeal to Western audiences. The Last Remnant was heralded as being a role-playing game with worldwide appeal, yet it still held very tightly to JRPG clichés in nearly all story- and character-related aspects. We want more than war between nations and a mystical artifact of power, we want more than the anmesiac boy who ends up being the last survivor of some powerful beings. There are strides being taken, but I don’t feel they’re large enough. The Persona titles are working in the right direction. In a way, it seems Eastern developers just don’t want to get their hands dirty. Don’t get me wrong, standard happy-go-lucky RPG fare has its place, but to appeal to that worldwide audience, we need more.
Who will be the first to break the mold, to really sell a game in the JRPG style to Western audiences and receive critical and popular acclaim worldwide? Sorry Square-Enix, Final Fantasy XIII is a shoo-in for massive sales worldwide because if the name alone, so it doesn’t count. I don’t want to advocate changing JRPGs at a fundamental level, because there is a certain visual presentation and style, as well as certain game mechanics, that make JRPGs, as a genre, what they are. No, that’s not what I’m looking to change and, in fact, I hope that never changes. If you want an RPG done in the Western style, go play Oblivion or Dragon Age: Origins. What I’m talking about is the characters, the story and how that all relates to how well the gamers become engaged in the game as a whole. I do hope in the future Eastern developers get their hands dirty and try something outside of the box where these points are concerned, pushing the limits of expression, freedom and our imaginations to the point that the Western audience will once again appreciate Japanese RPGs like they did in times past.
Views: 439Filed Under: Editorials • Featured

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Very nice article, the RPG’s are out there, especially games like Persona that are serious in nature and truly original. I think there is a much wider spectrum of gamers out there today, mmo …wrpg …jrpg …fps …rpg …rts…sports. Its not as clear cut as 1994 when it was really just a few categories ,action sports or rpg. Also is it possible to expect games to be as good as Chrono Trigger or Phantasy Star? There is only one Micheal Jordan and to exspect the next 1pick in the draft to do the same is unrealistic. Nowadays with all the rehash rpgs i think what i am trying ot sayit that flashes of brilliance cannot be expected to be the norm.
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what jrpg needs to do. nothing. dont appeal to the ass of the world (usa). they only want I-dont-need-a-brain-fps
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Why this Article have to be… so lame?
Leave Japanese do what ever they want
Nobody ask why western stories is cliche
fist and forgettable
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There are many people who like ‘console style’ RGPs the way they are. Also not every gamer wants their RPGs filled with sex and profanity that ‘western computer style’ RPGs are filled with these days. Also with my best friend being a woman, it very much annoys me the way woman are being represented as mindless sex machines in computer style RPGs such as ‘Dragon Age’ and ‘The Witcher.’ It’s a shame too as fantasy RPGs didn’t use to be so lewd for the most part. I really wish people would stop telling Japanese companies to make there rpgs like how they are in the west.
By the way the actual term for the kind of RPGs being discussed here is ‘console style RPG.’ ‘JRPG’ or ‘Japanese RPGs’ is a term only used by the gamer n00bs of this gaming generation.
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@Kev: I understand your point and, frankly, it’s hard to get the point I want to make across in an article like this. Perhaps I failed? I don’t want JRPGs to change what they are fundamentally – I mentioned this in the article. However, I do think there is room to grow and really connect to people, which is something in which I don’t believe those type of console RPGs always succeed.
As for what they’re called – what would you call them? There are very distinct stylistic differences between Eastern and Western RPGs, they have to be distinguished in style somehow.
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I feel that it’s actually quite fine that there’s is a difference between eastern and western RPG.I, for instance, like JRPGs as they let our imaginations and fantasies run wild, as you had mentioned. But i also like Western RPGs as the usually potray lives much closer to our own.
I mean, if JRPG starts to look and feel more like western RPGs, then why the heck did i even buy that in the first place? I could have simply just bought a western RPG, right? The very fact that there’s a difference makes the games unique, and trying to get the games to look the same… well, i wouldn’t say that it’s a bad idea, but it’s also not a good one either.
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The article is a bit deceptive in ignoring the fact that there’s been maybe one good JRPG (lost odyssey) released since FFXII. People still love JRPG’s, they just wont buy bad ones. Mass Effect and fallout 3 are great WRPG’s, but they are really short and low on content compared to a JRPG.
Mass effect is like one disc (out of 4) of lost odyssey, I completed it in 17 hours taking my time and doing some side missions, while lost odyssey took 55 hours. There’s only a few maps in the whole game, the random planets are not worth going to. Both had brilliant stories which had me really hooked, but with crap gameplay.
I think JRPG’s should not try to westernise, they should just try to be better, more depth, more plot twists, more characters, more gameplay. FFVII is still the best FF because it had inarguably the most of all of those. FFX had blitzball, while FFVII had about 15 minigames like chocobo racing, snowboarding, tower defence, etc. FFVII had 9 playable characters, FFX had 6, while it had vastly more memorable npc’s.
MGS4 was westernised to it’s detriment, gone was hardcore stealth gameplay replaced with buying as much ammo as u want and going rambo. FFXIII appears to have gotten rid of levelling and turn based battles and is tuning difficulty to your ability which is worrying, appealing more to casual gamers. If World of Warcraft is the typical WRPG style, it is devoid of fun, it’s like a job where you just grind out and there’s no relief, basically no story, no minigames, no relationships or motivation to continue… Also I dont think there’s that big a difference between them, dragon age is closer to FF than it is to fallout.
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@Kev
You must be a complete failure if you think “woman are being represented as mindless sex machines in ‘Dragon Age’.”
You have never played the game, have you?
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Ummm……JRPG’s still do appeal to western consumers. Why don’t you try looking up the sales figures of Pokemon Diamond/Pearl/Platinum??? They’ve outsold every other RPG released this gen by a country mile. In fact – they’ve outsold MOST other games this generation.
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to appeal to us?
cut the stupid ass kids are saving the world
turn based crap
and stereotype sh*!
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@valleyshrew
Did you just call Mass Effect and Fallout 3 short? You must of been playing the games wrong or something.
As for this article….If you really want JRPG’s to turn into Battelstar Galactica then I question your sanity. That show was nothing more than a soap opera set in space. I have to question the manhood of any male who actually enjoyed that show. Completely missed the point of the original show.
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What about Lost Odyssey? I’d say that it, as a jrpg, has truly come the closest to what this article is about. Unfortunately, this is only in terms of the “dreams”. Some of them were pretty dark. It may not have been murder or sex, but it was about the horrors of war. Others were simply about life. The actual game itself was pretty standard formula though… However, I still think that the short stories represent a step in the right direction.
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The thing i hate about jrpgs is if you have played one you have basicly played them all. They all have the sterotipical char of jrpgs like the little girl, the young troubled boy, and so on. That and story is pretty sim for most jrpgs almost all of them i play you can figure out whats going on way before it happens. Unlike wrpgs like kotor where no one saw ya being reven. The main thing about jrpgs that i dont like is no real chose to effect the story. I do like some jrpgs still like suikodin that one was differnt with 108 char you could recruit. Star ocean was also good too. Really just need to give more ways for us to effect or change the story and make us feel like we are the driver of the story and not just the passager. p.s. Xenogears was also a great jrpg
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I think this is a good article showing the essential problems with JRPGs, but the general decline in JRPG sales is due to a younger generation not finding the patience to dive into these games anymore.
Watching a 20 minute cutscene after 5 min of gameplay is stretching the limit of my 33 year old patience, let alone a 16 year old kid who thinks Call of Duty Modern Warfare is the best videogame ever made.
Seriously, would adding more mature content or deeper charactization make any difference? It might appeal to me and most wRPG hardcore fans, but a game like Valkyria Chronicles (though not really a true jRPG) had all these themes and nailed it. (War, Genocide, Racism) yet it sold like utter crap, alienating both the Japanese and Western audience.
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I’d be satisfied if JRPGs simply did away with the ladyboy protagonists (Square-Enix being the worst offender).
Seriously. They all look like Meg Ryan.
Ditching the Jemo’s would be nice too (Jemo = Japanese Emo).
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@Derek: Lost Odyssey was great and you’re right, it did break the JRPG stereotype quite a bit. I did love those “dreams”, even if I had to read them all!
@Flynn: True enough. Although, I do like the fact that JRPGs, in general, don’t let the player choose the story. I like the fact that there is a story that they are trying to tell, not a story that you sort of create by being given plot-changig choices along the way. I’m perfectly fine with being told a story, as long as that story is engaging and pulls me into the game.
Too many times (with some exceptions) Western RPGs that try to give you ultimate freedom end up with either a crappy story (Oblivion, Borderlands) or bog you down so much in the side-questing and freedom that you forget about the story.
@Raymond: Agreed, somewhat. I like the cut scenes. Like I mentioned above, JRPGs tend to be telling you a story, not letting you decide how that story goes. And, to tell that story the way the writers want, cut scenes need to be involved. Even Western games like Dragon Age have long cut scenes, it just doesn’t SEEM like it because the player is given some interaction in the form of dialog choices in the midst of them. Perhaps some choice is what JRPGs need to break up the massive cut scenes and keep people engaged?
That being said, also like I mentioned earlier, I wouldn’t want a JRPG to be bogged down in choice to the point that the story isn’t as solid.
Like I always say, if you want a Western RPG, go play one!
But, even at that, there are things both sub-genres can learn from one another to make both have better experiences for the player.
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Yeah, I don’t think it’s really a matter of “growing up” perse more of a matter of “toning some aspects down”. Personally, I like variety. The majority; however, seem to graviatae to the same-old same-old concepts Final Fantasy captializes on.
1. Young, lead characters who serve little purpose other than to mope and grunt
2. Damsels-in-Distress = “la,la,la… love story…”
3. Teenagers (mostly female) who act as if they’ve been raised on sugar-saturated meals
4. Cutscenes/FMV which seemingly go on forever
5. Overly-convoulted storylines that are tied to laughable plot twists or silly, out-of-the-blue end boss battles
6. Humdrum battle mechanics ( Seriously, 2006/Final Fantasy 12, it took SquareEnix that long to rid themselves of random battles?)
7. Stock dialogue – “Believe in yourself!” or “We have to save the world!”
*In my honest opinion, the Final Fantasy Series has always received a bunch of leeway from professional critics and fans alike. I truly think it’s the graphics more than anything else. No offense; just my whole-hearted view.*
Anyways, what I would like to see is…
1. Optimisim, a lead character that can exhibit this trait
2. NO love story or at the very least an established couple
3. Less teenagers in general or some that don’t make cutesy gestures/talk a mile-a-minute
4. Fewer cutscenes; more talking on the run perphaps?
5. Consistentcy, less bloat for the plot
6. Real-time battles
7. Editors for the script