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About the Author: Chad has been a gamer for the better part of three decades. He's a fan of RPGs, but does keep an open mind and enjoys branching out from time to time. His passion is writing and expressing his thoughts about his obsession. Favorite games: Secret of Mana, Final Fantasy VI, Persona 4

Are Games Better With RPG Mechanics?

No, it’s not a written-in-blood fact, it is merely my opinion – I feel that games are improved when they employ mechanics typically found in RPGs.  Warning: The following contains things that I personally consider “RPG mechanics”, your mileage may vary. This is my editorial and so you’ll have to live with what I consider RPG-based mechanics. Sound good? Okay, let’s start.

In recent years there has been quite a few mash-ups of RPG and [enter other game genre here]. Whether it be action game, platformer, first-person shooter, racing game – you name it, developers have tapped into mechanics that were once considered (mostly) RPG staples. In my opinion, these mechanics added to a title seem like the “in” thing to do these days, so everyone is doing it, however it does make those games better overall. Perhaps that is just the RPG fan in me speaking out. Also, perhaps that is why there is such confusion these days about what to put in the “RPG of the Year” categories in various web site awards and, especially, on shows like the VGAs.

So, let’s take a look at some of the recent games that have crossed paths with the RPG, and consider the horror that these titles would be without that element.

Borderlands (FPS):
If you were having a conversation with me face to face you probably wouldn’t want me to get started on this subject. I figure I’ll just get it out of the way here and now: No matter what anyone tells you and no matter what Gearbox says, Borderlands is not an RPG. It is a stylized Call of Duty with loot and a crappy story. Now, no where in there did I say it was a bad game – quite to the contrary. For a FPS game, it is pretty darn good. I actually own it, and I’m not a fan of FPS titles! I know, you’re surprised, right? I don’t have a problem with the game itself, I have an issue with labeling it as an RPG.

Take out the loot and experience and the game is a standard FPS title (although the nice visuals help it stand out, it would still be rather typical of the FPS genre). Every year in video game awards – and one show in particular, the VGAs – it seems like they have to sneak one game in there that is mostly an FPS title but just happens to have RPG elements, and this year it was Borderlands. Come on now, if you’re going to put Borderlands in that category, why not go all the way and put Modern Warfare 2, Assassin’s Creed 2, Ratchet and Clank Future: A Crack in Time and Forza 3 in that category as well, because they all have about the same amount of RPG elements.

Ok, rant over. The point – Borderlands minus the loot and experience system is just a standard FPS title. Possibly still fun, but I wouldn’t own it.

rpgarticle_12292009_assassinscreed2Assassin’s Creed II (Action-Adventure):
Another game I adore. I enjoyed the first one, even though it was highly repetitive and lacked most of the RPG elements they added the second time around. Gear upgrades – check. A (simplistic) town-building system – check. An economic system (money) – check. Looting corpses – check. The previous game had none of those, that’s why I just liked the first game and why I adore the second. Would I have purchased it without these RPG elements? Probably, but only because it isn’t an FPS title.

I would have, however, liked to see Ubisoft go a step further with the RPG side of things. In fact, it would be awesome if they took a look at Fable II and said, “Hey, what if we allowed our character to purchase properties and decorate their own houses!” Yes, that would indeed have been a cool feature of ACII. The fact remains, many of the best features of this sequel are RPG elements, without them there wouldn’t be much improvement over the first installment. Don’t even get me started on the massive amounts of side quests…oh, wait…

Ratchet and Clank Future: A Crack in Time (Platformer):
Weapons leveling up via experience and side quests? Those two features scream RPG, mostly because my first ever experience with those features were, naturally, in an RPG. Your typical platformer usually doesn’t have side quests. (I’m at a loss as to which genre this game actually fits into, but I’m going to call it a platformer for the sake of diversity.) During your time spent rpgarticle_12292009_ratchetandclankbetween story segments, you’re tasked with performing various side-quests and collection tasks in the “space” areas of the game. Many of these are optional, or, if you will, side quests. Have I said that enough? This is a platformer with side-quests. That’s not a bad thing!

Mario could take a lesson from Ratchet and Clank. Imagine New Super Mario Bros. Wii with dozens of side quests you could take part in, either during or between levels. I’d love to see Nintendo tackle that one! Giving Mario customizable, upgradable lasers might not be the best idea, however. So, imagine the latest Ratchet and Clank without any of the side questing. It would be a much less robust experience. Or, basically, like Mario. (Zing! Down Nintendo fanboy, down!)

Forza Motorsport 3 (Sports/Racing):
Okay, I can understand the RPG elements in Borderlands, Assassin’s Creed II and even Ratchet and Clank. But, a racing game? C’mon, now you’re just messing with my head. In Forza 3 you actually gain experience as you race – you gain overall experience and experience per car (or manufacturer). These experience points lead to you “leveling up”. Of course, this doesn’t signify that you get more abilities, it merely opens you up to more events and some car rewards or discounts on cosmetic and performance upgrades. Still, it’s experience in a racing game!

Again, not a bad thing, just awfully odd. Next thing you know my car will be performing a limit break on the car in first place and will get disqualified for “unsportsmanlike behavior”.

rpgarticle_12292009_forza3These are just a few of the more recent titles that I feel benefited greatly from adding RPG elements to the game. I certainly feel the games are better for it, however I’m strongly against labeling them RPGs in any sense of the word. Borderlands is a FPS with RPG elements, Assassin’s Creed II is an action-adventure title with RPG elements, and so on. While I’m not saying a first-person style game, for example, can not also be a true RPG (look at Oblivion), I am saying that I think we need a stricter genre labeling system for these various non-standard awards we tend to hand out as an industry.

In addition to all that, I have nothing against these RPG elements in games of other genres – it definitely makes them more attractive to me. Sure, I would buy some without those elements, but then again, some I wouldn’t touch with a 10-foot pole if they didn’t have those mechanics.

Take this article as you will, it is purely my opinion on the matter. As always, your thoughts are appreciated in the comments below.

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  1. Tom says:

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    Its not a RPG because if you minus the loot, expirience and customisable characters its a FPS. Well let me tell you this last I checked the list above is practically what an RPG is, so if a game includes basically every element of an RPG and it is neccasary in the game then it is an RPG (I’m talking about borderlands by the way). FPS RPG it is.

  2. xino says:

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    Soul Calibur 4+RPG Elements= trash.

    I don’t think so!

    Leave each genres alone, don’t merge trash together.

  3. tony says:

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    I totally agree especially for action oriented games, it totally gives you motivation to play and makes you excited to unlock things and level up. Skill points are addicting, as well as side quests. I think rpgs and adventure games are the 2 genres that have taken a step back in there traditional offerings and have been benefiting other genres. personally Mass Effect is probably my favorite blend of action and rpg, and the sequel looks like the most amazing game I’ve ever seen. I was extremely addicted to Borderlands, I loved the unlockable skills in Saboteur, and the touches you brought out in Assassin’s Creed 2, Alpha protocol also looks amazing, so I’m excited about more of this type of convergence. action/adventure/rpg is the perfect mix.

  4. Xander says:

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    Hmmm, interesting read, but every RPG element you mentioned for Assassins Creed II, is also very much in Borderlands. Yet you say Borderlands is not very RPG like at all. You also forgot that Borderlands, minus the loot and experience, still has numerous side quests, skill trees, tons of different weapons, uprgadable equipment and many other RPG elements. In my opinion, Borderlands is just as much RPG as it is FPS.

  5. Like or Dislike: Thumb up 0 Thumb down 0

    @Xander: My intent wasn’t to create a list of every RPG element in the above games, it was more just focusing on certain RPG aspects of the game that I enjoyed or felt “made” the game.

    @Tom: The RPG elements I specifically mentioned in Borderlands were not a requirement for the game. You don’t need experience to level up in an FPS, nor do you need RPG-style loot. Sure, they added a lot of fun and depth, but they weren’t core game elements. At its core, it is a first-person shooter, not an RPG.

    I mean, you can take all the RPG elements out of AC2 and you end up with AC1, which was still a pretty solid title. But, it is even better with those elements, like its sequel.

  6. David Macphail says:

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    Most games already have some form of RPG mechanic in them and the ones that don’t could certainly benefit from them. Levelling up your weapons and Nanotech in Ratchet & Clank is a perfect example. The games are still very much TPS/Platformers but adding in a simple ability to upgrade and level up your weapons adds a lot of replayability to the game.

    Sonic Unleashed allows you to increase certain stats by defeating enemies. The Smackdown Vs Raw games give you EXP to increase your created superstars stats. Adding in simple things like that can give hours of replayability to a game, i can’t think of a single game that wouldn’t benefit from adding simple mechanics like those.

  7. LordCancer says:

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    NO! take farcry 2 with its progression system all people care about is getting there xp. so instead of playing capture the diamond like your supposed to they score 4 out of 5 diamonds and then spend the rest of the match slaughtering players who can’t do anything about it. Those players end up quitting so they don’t get xp which ruins the game for them and for us. The original farcry was in every way a superior game and without the grind alot more fun to play.

    I like rpgs but maybe they should bring over the best things about an rpg like loot and rewards etc not the grind. If they must include a progression systems it needs to be fun and implemented in a way that doesn’t break the game or make it a chore to play,

    400 hours has earned me 780,000 xp in farcry 2. I still need 1.5 million to get to level 30 and the only reward for doing so is an achievement worth 40 points. it is absurdly bad game design anyway you look at it.

  8. Like or Dislike: Thumb up 0 Thumb down 0

    @LordCancer: Never played Farcry 2, but what you mentioned is indeed bad game design. Sounds like an MMO-type grind, IMO. That doesn’t mean there’s anything wrong with the experience element itself in the game, it just means it was executed horribly.

  9. =0 says:

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    that is why rpg is the best genre of games in the whole world.

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