Like all good RPGs, The Witcher: Monster Slayer has a branching skill tree in which players can earn and spend skill points to alter gameplay.

In Monster Slayer, there are a total of three different skill trees. One for combat, another for alchemy and then a third for signs.

Here's a look at how you can earn and spend your skill points and which skills you should invest in early on in The Witcher: Monster Slayer.

How to Earn Skill Points in The Witcher: Monster Slayer

There are a couple of different ways that players can earn skill points in The Witcher: Monster Slayer.

The first way to earn skill points is to simply play the game and level up.

Upon levelling up, amongst your rewards is a set of skill points, usually around five!

Secondly, players can earn skill points by beating a set number of each monster breed.

Once you kill three of a certain type of monster, you will earn a bonus skill point. Then once you kill 50, you earn another and so on. These bonus skill points can be claimed in the Bestiary.

How to Spend The Points

Spending the skill points is much quicker and easier than it is earning them.

It's simply a case of selecting the menu button, then the skills option in the bottom right, selecting which skill tree you're purchasing from, then clicking the skill.

Which Skills are Best to Invest Points in Early in The Witcher: Monster Slayer

The early game in The Witcher: Monster Slayer can be quite punishing and many of even the "easy" monsters can prove difficult.

Therefore, it makes the most sense to dump your early skill points into the combat options, increasing the power of your fast and strong attacks, as well as maybe, dropping one on the "Resolve" skill, which allows you to keep some of your critical meter filled.

At around level 7 or 8, it's worth spending a few points across the Alchemy and Signs skill trees, however, I'd still keep the focus on Combat.

Once you're more comfortable with the game and have figured out how the monsters work and a particular playstyle, then it's time to flex it up a little, but initially, think Combat.