All Entries Tagged With: "dragon-age-origins"
New Trailer for Dragon Age: Origins – Awakening
Coming up in March, Electronic Arts and Bioware will be releasing the first expansion – yes, full expansion, not just DLC – for Dragon Age: Origins, title Awakening. The trailer below is called “Queen of the Black Marsh” and looks pretty epic, although it is a tad on the short side. Doesn’t “Black Marsh” sound like something out of The Lord of the Rings? Come to think of it, many things in Dragon Age remind me of that Tolkien epic. Anyway, back to the trailer!
Dragon Age: Origins – Awakening is Coming
We posted about the rumors and sightings of a Dragon Age: Origins expansion yesterday, but now it’s official. BioWare will be bringing Dragon Age: Origins – Awakening to Xbox 360, PS3 and PC, on March 16, 2010. The first official expansion to one of the best titles to release in 2009. The expansion will cost $39.99 on all 3 platforms and will continue where Dragon Age: Origins left off. Players will take over the role of a Grey Warden Commander responsible for rebuilding the order of the Grey Wardens.
“Dragon Age: Origins, the Awakening expansion pack offers a brand new area of the world to explore known as Amaranthine, featuring an epic story that will allow players to unravel the secrets of the darkspawn – and their true motivations! Players will face a range of horrific and terrifying creatures including an evolved, intelligent breed of darkspawn and other menacing creatures such as the Inferno Golem and Spectral Dragon. Dragon Age: Origins – Awakening provides exciting new ways for players to customize their heroes and party, including the ability to re-spec their character attributes, allowing even greater customization and replayability. Featuring an increased level cap, new spells, abilities, specializations and items, plus five all-new party members, players can continue their adventures from Dragon Age, or begin with a brand new party.”
Dragon Age: Origins Expansion on the Way?
According to Eurogamer, sightings have been made on a supposed Dragon Age: Origins expansion EA and BioWare are brewing for the PC. The now removed listing of an expansion gave a good amount of details on the upcoming expansion. It will be titled Dragon Age: Awakening and should be releasing on March 19th of this year. The title will need the original game to play, so you can’t just buy and play this title as a standalone, and it should cost around 30-35 dollars. The expansion will have a new main character and promises up to 15 hours of new content. Kotaku has also made a sighting of the expansion coming to Xbox 360 as well, with details very similar to its PC counterpart. Dragon Age fans should start getting excited as the hugely popular game will be getting its first major upgrade.
Dragon Age expansion for March? [Eurogamer]
New Dragon Age: Origins DLC Gets a Release Date
Sort of, anyway. You’re in luck if you play on the PC or the Xbox 360, because the first DLC for Dragon Age: Origins since release – “Return to Ostagar” – will be available for download on January 5, 2010. If you own the game on the PS3, you’ll unfortunately have to wait a bit longer, until “late January”, if all goes well.
Needless to say, this piece of DLC will allow you to return to the fortified town of Ostagar (or what’s left of it) for the first time since that fateful day early in your adventure to save Ferelden from the Darkspawn. There will be new treasures to find – including armor and weapons of kingly build, as well as new dangers to tackle and, of course, new dialog and story elements that go along with it.
If you’ve already completed the game, you can load your post-game save and visit Ostagar from there, or, if you’re just starting up, you can revisit as soon as the world map opens up to you. Again, it’ll be available for the PC and Xbox 360 on January 5 for 400 Microsoft points or $5.
Bioware Community = Huge
So it’s not really a big surprise that the 50 hour plus epic Dragon Age Origins is a hit. How big is it exactly? Apparently big enough to have it’s official site bring in more traffic than EA’s main hub, EA.com. Yeah, it’s that big. So far the site has listed a community of 5 million registered users and growing everyday. Although it isn’t all about DAO, because users are also jumping on board in anticipation to the space opera that is Mass Effect 2 as well. For more info as to how Bioware’s site turned into a traffic monster, check out the complete press release below:
BIOWARE COMMUNITY EXPLODES WITH NEW FANS OF DRAGON AGE: ORIGINS AND MASS EFFECT 2BioWare Shatters Site Traffic and New User RegistrationsEdmonton, Alberta (November 24, 2009) – Join the BioWare nation! Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS) today announced that it has set a new record for site traffic at DragonAge.com and new user registrations at its social networking site, Social.Bioware.com. With the release of Dragon Age™: Origins, the BioWare community has grown to a record 5 million registered users, propelled by outstanding word-of-mouth buzz amongst fans of the 90-rated role-playing game. As of October 13, 2009, DragonAge.com became the most highly trafficked web site in the EA network in 2009, including the main hub, EA.com. Dragon Age fans also drove the game’s Facebook® fan page to 30,000 fans since the page launched in June 2009, making it the fastest-growing EA property on Facebook – a remarkable feat for a new original intellectual property. The soon-to-be-released Mass Effect™ 2 saw a 33% increase in site traffic with the announcement of the Collectors’ Edition on November 4th, and a release of a video featuring the enemies of Mass Effect 2 on November 5th. Today, BioWare is re-launching MassEffect.com with a new design and more connectivity to BioWare’s social networking community at Social.BioWare.com, which has registered over 500K sign-ups in just five weeks, since its launch on October 13, 2009.“We want to thank our fans for their enthusiasm and ongoing support. The passion within the community is not only helping drive momentum for Dragon Age referrals but our actively engaged fan base is eager for future content releases, which we are committed to deliver,” said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. “We could not be more excited about the outstanding community growth. The connection we are fostering with our fans is direct and personal. This tremendous community will help set the stage for an incredible Mass Effect 2 launch on January 26th.”
DA:O – The Stone Prisoner and Warden’s Keep Review
There is quite a bit of DLC available for Dragon Age: Origins – pre-order bonuses, special edition bonuses, paid day-one DLC, DLC won by playing the flash game Dragon Age: Journeys. It’s all over the place and the game has only been out for about three weeks.
The two major pieces of DLC, however, are what I feel have gotten the most criticism and, perhaps, even praise, and I feel they’re worthy of a review of their own.
While I hesitate to discuss the story aspects of this DLC mission, I will definitely say that it fits nicely with the rest of the game and the story packs a punch and is fun to play through. There is also, as with the game’s main story itself, quite a bit of choice involved. The story – at it’s most basic – involves taking back a castle that once belonged to the Grey Wardens. The NPC to start the events will be in your party’s camp available anytime you want (I suggest doing this short quest as soon as the entire map opens up to you after Lothering, I’ll tell you why in a moment).
Regardless of the path you take at the end of the Warden’s Keep story, you’re rewarded with some static vendors that you’ll have available to you for the rest of the game. This is a nice place to sell things, because if you need to buy something back, you’ll always have them available to you. You also get a near-bottomless party chest, where you can store any extras in that you don’t want to carry around in your inventory. If you read my full DA:O review, you’ll remember that one of the issues I had was with the inventory, and this pretty much solves most of those problems. It’s just a shame that you’ll likely have to pay for this DLC to get something which should have been in the game proper.
That being said, I do think this DLC is worth it. The quest itself took me about an hour – and that includes exploring and discovering every codex entry and treasure box I could find. It isn’t long, for sure. The value of it, to me, comes in the form of that party chest and the two vendors.
What I find a shame is that you can’t actually go back inside the keep itself after you finish. The chest, vendors and all other NPCs are in the snowy hill right outside the front door. I would have loved to see the inside all fixed up, the vendors in there and perhaps a room of my own with the party chest. I was rather disappointed that all that wasn’t available. Even with that, it’s worth $7 just to get that party chest, even though it should be in the main game by default.
Another nice thing about this DLC content is that it adds a random encounter where you can acquire a piece of Star Metal. If you take this to the weapon/armor vendor at Warden’s Keep after the quest is complete, he’ll forge you one of two rather powerful pieces of tier eight gear – a longsword or a greatsword. I chose the longsword to give to my main tank. The other gear specific to the Warden’s Keep content, though, is lackluster, but may be worth it depending on when in the main story you play through this content.
(Individual Score: 4/5)
The other significant piece of DLC available at launch is The Stone Prisoner quest, which introduces you to a town that has been destroyed by the darkspawn. The town actually holds a secret that may be of use to you on your journey against that very foe.
By completing the quest, you can choose to invite the golem Shale to your party permanently. By this point in the game – even if you do it right after the world map opens up to you – you probably already have your tank set, however Shale does make a good one. He can take a lot of damage, that’s for sure. He is also pretty darn good on the DPS front.
Aside from the new character (which comes with its own dialog and personal quest), I found The Stone Prisoner quest itself to be underwhelming and actually shorter than the Warden’s Keep quest. Still, there’s a lot of content here for those who wish to make use of Shale and do his personal quest.
The other issue with this DLC is that it is twice as expensive as Warden’s Keep, without much more content. I don’t think this is worth it and I do hope the price is kept down in the $5 to $7 range in the future. The only real reason I ended up with this is because it came free in my copy of DA:O.
(Individual Score: 3/5)
While I would like to see longer, deeper and more robust DLC for Dragon Age: Origins in the future, these first two launch-day pieces of DLC are pretty solid, depending what you’re looking for. A problem that keeps cropping up in the main quest is the lack of inventory space to store things that you won’t use often or want to save for later, and Warden’s Keep solves that with the chest. That, and the fact that it’s quite a bit less expensive, is what bumps it up above The Stone Prisoner content.
But, take that as you will – perhaps you would enjoy a smack-talking hunk of rock that won’t stop calling you “it” following around as you battle the darkspawn. Rather distracting, no?
- Game: Dragon Age: Origins DLC – Warden’s Keep and The Stone Prisoner (Xbox 360)
- Developer: Bioware
- Publisher: EA
- MSRP: Warden’s Keep ~ $7, The Stone Prisoner ~ $15
- Release Date: 11/3/2009
- Review Copy Info: This DLC was purchased by DualShockers Inc. for reviewing purposes.
New Dragon Age: Origins DLC – Return to Ostagar
Dragon Age: Origins has been out for barely over two weeks. It has been getting great reviews and is packed full of content already – without even including the two pieces of launch-day DLC that were provided. Yet, today the folks at Bioware announced that a new piece of DLC will soon make its way to us and will be called Return to Ostagar.
Here are a few of the highlights of the new DLC, straight from Bioware’s site (and appropriately vague so as to not spoil much).
- A return to the battlefields of Ostagar, now thick with darkspawn encamped amidst the snow.
- An opportunity to reclaim the lost arms and armor of a king.
- A second chance to add Dog to your party.
This DLC will be available sometime this winter, although no specific date was announced. You’ll be able to revisit Ostagar as soon as the entire world map opens up to you, which happens a few hours into the game. Also, for those who have already completed the story and don’t want to run through the game again, you’ll also be able to visit the DLC areas from your epilogue save file. When it is available, it will be 400 Microsoft points or $5 on the PSN and Bioware’s store.
Dragon Age: Origins Review
To be quite honest, Dragon Age: Origins wasn’t quite what I expected. I’m not one to pour over every piece of information hand-fed to us by Bioware before the game’s release, so I didn’t really know every little aspect to what the game was supposed to be. All I knew was it is an RPG, set in a medieval fantasy world and there are dragons. Actually, Bioware had me at dragons, they were smart to put that in the title. Needless to say, I think I was expecting more of an Oblivion feel. That aside, the unexpected can sometimes be just what is needed.
I’m not going to lie to you, DA:O doesn’t really break much new ground. Those familiar with Bioware games of the past will likely feel right at home here. The story isn’t terribly original, either, but it is exciting and presented in a thematically intense manner. In other words, the narrative draws you in with the way it’s presented – the music, the camera angles, the visual style. While not the most graphically impressive game, DA:O succeeds in immersing you in this high-fantasy world, wrapping you in its warm blanket, making you never want to leave. Usually if a game isn’t up to current generations standards graphically, it gets ripped to pieces. You know what? You likely won’t care. I struggled at trying to come up with a way to explain why, exactly, you won’t care about the low textures and mildly stiff character animations and I think this says it the best: The graphics take a back seat to this thematically impressive, intricate story and believable characters. Bioware never focused on the visuals while advertising this title. It was always sold on its more thematic elements and that is what I chose to focus on, but felt I had to address the graphics aspect, which some gamers and reviewers had issues with.
Along with the narrative, the characters are also wonderfully diverse within the game’s lore. Sure, you have your cliché knight in shining armor, your arguably evil mage, your assassin, etc. But, the character dialog and the way they’re integrated into the lore of Dragon Age make them unique, each in their own special way. This is helped, in no small part, by the outstanding voice acting. I give props to Bioware for securing some top notch talent like Claudia Black, Kate Mulgrew and Tim Curry. This is how voice acting in a game should be – it should draw you into the game world, not detract from it.
The story of the game revolves around defeating a Blight – a resurgence of Darkspawn lead by an Archdemon. A group of specialized soldiers called the Grey Wardens are tasked to defeat the Blight every time one crops up, and now your main character joins their ranks to pursue this ultimate goal. Along the way there is just as much political maneuvering and intrigue as there is action-packed combat, but it all melds together nicely to form an epic story that involves strong themes like courage, betrayal and loyalty. If you so choose, you can add love to the mixture, assuming you decide to pursue a relationship with one of your companions. There are scenes that really hit hard emotionally, especially when they leave a weighty decision up to you and you have to deal with whatever consequences come your way because of it. Because there are so many choices that affect the main story, the characters’ attitude and actions or the dialog, Dragon Age: Origins lends itself to much replayability. This isn’t to mention the several endings to the story and the many origin stories based on the race, class and background you pick for your character when you make it.
Throughout the story there are also a plethora of side quests you can partake in – most are optional, but tend to reward you with loads of experience, boosts in party member approval and a lot of good gear to find. What I also enjoyed were the companion quests – each one of your companions has a personal quest you can undertake when that companion thinks highly of you. I enjoyed these the most, as they flesh out a small part of that party member’s back-story and involve you more in the game world.
Now, the crux of the matter – game play. As I played through the first several hours, I came to one conclusion: If Final Fantasy XII and Oblivion had a secret love child, this would be it. You have the dark fantasy world, intense story and malleable character customization of Oblivion combined with party-based, action-oriented, pausable combat and tactics system of Final Fantasy XII. What could get better than that, right?
The party-based combat does take some getting used to, but the game eases you into it nicely. You have a four-person party, where you control one character at all times. However, you can switch between characters at will and micromanage them by assigning them different tasks via the intuitive radial menu. You can also queue up one action for each character while the game is paused and watch them play that out immediately when you resume the action. The game’s tactics system is a way that you can very specifically define what computer-controlled characters do and the priority with which they perform various actions. For example, you can tell your healer to heal any party member that is below 50% health, or you can tell your main tank to use an item to recover health when his health drops below 60%. This is just scratching the surface. One of my favorite tactics to set up was to have Morrigan, my main party mage, cast a spell called Mind Blast when two or more enemies got close to her – this would, in turn, stun those enemies and give myself a chance to protect her (this was a default tactic, but I added it to my customized set of tactics because it was so handy). You can also tell your tank to pick up any mob attacking a specific character, so you can automatically pick up mobs that might be hitting your less armored party members like healers. As you play, you’ll get used to the flow of combat – knowing just when to micro-manage and when to let the computer do the dirty work. The game provides all the tools you need to be able to control your party to take out any foe that steps in the way.
Character progression is also nicely laid out. Every level you get attribute points and various types of skill points to use. Attribute points add directly to a character’s stats, such as strength, dexterity, cunning and magic. Skill points come in three varieties. You have points you can use for secondary skills such as herbalism, trap-making, coercion or increasing the number of tactics slots a certain character has. Next, you have points that are used to give the character new abilities, which can be active, passive or sustained abilities, but all define what type of character you want that one to become. My only issue here – and it is a minor one – is that many of the abilities don’t have the best descriptions on them, so it’s hard to understand exactly what something does without spending a point on it and using it to see first-hand. Of course, with no mechanic to re-distribute your points, you’re stuck with it even if you don’t like it.
Finally, we have your specialization points, which you get at levels seven and fourteen. Each character can have two specializations – with pre-defined story characters coming equipped with one when they join your quest. Specializations are various aspects of the main class that enhance your character’s abilities and propel them in a direction you want. For example, a rogue’s available specializations are Assassin, Bard, Ranger and Duelist. These must be unlocked within the game before you can assign them to your character at the aforementioned levels. Some are unlocked by learning them from your companions when they like you enough, some from various optional quests throughout the game, some from story-related elements and some can be purchased as skill books from vendors. Once a specialization is unlocked for use, you have it open from the get-go on subsequent play-throughs, since it’s attached to your profile instead of that particular game save.
In addition to all that, there is ample armor, weapons and accessories to be found in every nook and cranny of Ferelden, which allow you to further customize your character. Do you have a mage specializing in frost spell usage? Find some robes and weapons that increase that damage. Going up against a fire-breathing dragon? Find a set of heavy armor for your tank to wear that has fire resistance. You can also further customize various pieces of gear by enchanting it with runes, adding properties that the armor or weapon might not have natively. All this adds to some serious customization. You can mold your main character to be just about anything you want. Although, keep in mind that the nature of these types of games means that some classes and specializations might be more robust than others. I played through the game as a rogue focused on ranged combat and, while I definitely had fun, I found that the abilities for that specific type of character weren’t as diverse or plentiful as a mage or warrior focused on dishing out damage. (Note: You can use your companions almost full-time in combat if you wish to try out different class play styles, and I did this in many situations, usually controlling one of the two mages I brought along constantly – a frost damage mage [Morrigan] and a healer [Wynne].)
The few issues I had with the game are fairly minor and, to be honest, didn’t detract from my overall enjoyment. It is disheartening to pass up so many locked doors or treasure chests because I don’t have a rogue with that skill in my party. This was especially noticeable when I played through the human noble origin story as a warrior, and almost every door and chest in the castle you start in is locked. What is that all about? Also, inventory space is an issue. You start out with what first appears to be a generous amount, but it gets eaten up very fast, especially if you’re in the habit of just hitting the “Take All” button whenever you loot something. You can expand this by purchasing backpacks from various vendors, but I still always managed to run out of room half way through whatever main quest I was on. This is alleviated somewhat by the Warden’s Keep DLC, which adds a near bottomless party chest to keep all your excess belongings in – but that still doesn’t help you when you’re waist-deep in darkspawn in the middle of a dungeon somewhere and run out of room in your backpack. I mentioned earlier about the lack of specific descriptions for spells and abilities, as well as no option to re-distribute your skill points – this is an annoyance but not a huge issue since it’s unlikely you can screw up your character enough so that you’re incapable of finishing the story. And, finally, I will note that some of the dialog seemed…off. Without giving anything away, near the end of the game there are some major decisions you have to make which, I assume, affect the ending elements of the game. I made my decisions, yet as I spoke to various characters, even during main story dialog sequences, the dialog referenced a decision I didn’t make as if it was the one I actually did make, and it confused me for a bit. I actually thought I made a mistake in my earlier dialog choices, but no, at the end of the game my decision was still intact – it just appears the dialog was off.
All the minor issues aside, this was an amazing game. The story, the characters and the choices I made are something I will remember for a long time to come, and that is a testament to the outstanding team at Bioware that created this work of art. I spent just under 50 hours playing through the game once (not counting the other two origin stories I played through just for kicks), and I still didn’t finish everything there is to do. I’m also still not tired of the game, I want to play it again, experiencing different choices and consequences, using different party members and experimenting with different aspects of the game. In the end, I came, I saw, I was amazed and I conquered. This is a role-playing masterpiece that every gamer should experience.
- Game: Dragon Age: Origins (Xbox 360)
- Developer: Bioware
- Publisher: EA
- MSRP: $59.99
- Release Date: 11/3/2009
- Review Copy Info: A copy of this game was provided to DualShockers Inc. by the publisher for reviewing purposes.
Dragon Age: Origins Forums – A Wretched Hive of Scum and Villainy
Pardon me a moment as I rant. You don’t mind, do you? Dragon Age: Origins just came out this week and I’ve been knee deep in darkspawn blood for the last couple days. I’m loving it, it’s like a love child between Oblivion and Final Fantasy XII, with some MMO mechanics thrown in for good measure. Naturally, I’ve been spending some time on the official DAO forums at Bioware’s site. Nice forums with links to the other community features the game includes (which are awesome, by the way).
My complaint, or, dare I say, rant? There is no decent game play discussion going on (outside of the spoiler forum, but there is no need to post spoilers necessarily when having civilized discussions about the game play)! Too many people are freaked out over missing DLC, installation issues, graphics problems, account activation failings and what not. Granted, some of these complaints may have merit and most are related to the PC version of the game, it seems. However, is it really necessary to 1) post 50 billion topics on the same complaint and 2) to be completely uncivilized while voicing said complaint? Yes, yes, welcome to Internet forums, I hear you saying as you idly dismiss my rant. The problem is, they shouldn’t be that way, especially not forums run by the publisher and/or developer of a game.
It’s nice that Bioware provides a way for legitimate issues (most of these problems should fall under their technical support forum) to be heard, but way too many people are just overly whiny and don’t know when to shut up. Technical issues aren’t what I want to rant about today, however. What really gets under my skin is the people who fill up the forum with useless posts because they personally think the game should be something it was never intended to be and claim that Bioware said this or that about the game (stuff they never advertised the game to be, I might add – you can’t fool most people, so don’t even try). They complain about no true open world, lack of inventory space, charging for DLC on release day, the fact that you can’t have a same-sex romantic encounter with every one of your companions or any number of other game-related issues. I’ll say this here, and it probably won’t be the last time you hear it from me:
The game was not made just for you – you are not the center of the universe.
Everyone who wants to complain because the game isn’t personally what they want needs to repeat that line to themselves until they get it through their thick skulls. If you want an open-world game, go play Oblivion or Fallout 3 but please stop annoying those of us who are playing and enjoying the game for what it is – one of the best games of the year, regardless of the few legitimate issues with the game itself. Leave the forums for those of us who want to discuss game play issues. As I mentioned earlier, the legitimate technical issues have a technical support forum for you to use. I get constantly annoyed with people who ruin the experience for everyone else.
I don’t mean this to be flame-bait by any means. All I’m saying is that is it really too much to ask to have a nice place to discuss a great game without someone complaining about the game not being tailor fit to their individual tastes every other posts? Is it?!
I feel so much better now. Also, I just wanted to use this post for a chance to throw up a picture of Morrigan. What!? Time to go kill some more darkspawn.
30 Seconds To Mars Tells Dragon Age: Origins “This is War”
Before you go and think anything crazy, no, 30 Seconds to Mars is NOT declaring war against Bioware’s newest RPG Dragon Age: Origins. However, their new song This is War, which is off their new album that drops December 9, is the headlining song to the soundtrack. A new trailer featuring the song has been released, and it was co produced by lead singer Jared Leto. Leto is an anomaly of sorts, an actor that successfully pursued a career in music. Think that I am lying? Check out this Bruce Willis classic, or maybe Keanu Reeves musical vision…
I digress.
“We always like to push the envelope in the entertainment and media space and debuting our title track in a game of this caliber is a great way to communicate our music to fans around the world,” said Jared Leto, lead singer of Thirty Seconds to Mars. “We’ve come a long way from having to rely solely on radio to approach and engage music fans, and Dragon Age: Origins is the perfect game to do this with.”
30 Seconds to Mars is a band that is known for its visually inspired/spectacular, cinematic music videos, and to see their music paired up with the breath taking footage from Dragon Age: Origins just fits. Although many may think of 30 Seconds to Mars as a band riding a fad, even me at one point, I really think that they have found their niche, guyliner aside. Check out the trailer after the break.
Dragon Age: Origins Out Now
The highly anticipated Dragon Age: Origins has arrived stores today. No more wait. No more looking at our news posts over and over. No more downloading our screenshots and sending them to all your friends. BioWare’s highly anticipated Dragon Age: Origins is now available for Xbox 360, PS3, and PC. Downloadable content will also be available for who are already wishing to expand their newly bought games. Downloadable content packs include Warden’s Keep, The Stone Prisoner and the Blood Dragon Armor. What is interesting about the Blood Dragon Armor download is that it works for both Dragon Age: Origins, and the upcoming Mass Effect 2. The rest of the downloads will not be as cool as being useful for 2 different games, but they will expand the RPG adventure in terms of items, weapons, abilities, environments and gameplay. So go buy and play the game now!
New Dragon Age Origins Combat Screens
Here are plenty of brand new screens for the highly-anticipated Dragon Age Origins, which is set to release next week. The screenshots below show the protagonists battle spiders, sloth demons, and zombie-like undead monsters. With screenshots like these and BioWare’s great reputation of good games, it gets me more and more excited about this spiritual successor to Baldur’s Gate everyday. We have been covering this game for a while now and November 3 is almost here. So, enjoy these great screenshots for these last few days, because the wait is almost over.
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